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CapFrameX is a frametime capture and analysis tool for checking in-game performance, based on Intel's PresentMon and leveraging some of the UI from the Rivatuner Statistics Server. It's been around for years and has remained a useful tool for many a gamer, but now it might get tapped by NASA to test its next-generation simulators.
After giving us such incredible innovations like pens that write upside down and ice cream that tastes bad (and a pretty huge portion of modern technology), NASA is looking earthside for its next breakthrough.
According to a social media post by the official CapFrameX account, the US space agency has "expressed interest" in using the application to asses the FPS
The Space Race on MSN
Did NASA just send humans to Mars, in a simulation?
NASA has begun its first long-duration Mars simulation by sealing a four-person crew inside a 3D-printed habitat at Johnson Space Center for an entire year. The mission is designed to study isolation,
Add Yahoo as a preferred source to see more of our stories on Google. REDSTONE ARSENAL, Ala. (WHNT) — NASA has announced the demolition of several historic testing and simulation facilities at Marshall Space Flight Center. The space agency said crews ...
STATE COLLEGE, Pa., Sept. 23, 2025 /PRNewswire/ -- Remcom has received a new Small Business Innovation Research (SBIR) Phase I contract from NASA to develop enhanced wireless channel modeling capabilities for antennas mounted on astronaut spacesuits and ...
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Jupiter's hidden depths: Simulation suggests planet holds 1.5 times more oxygen than the sun
Spectacular clouds swirl across the surface of Jupiter. These clouds contain water, just like Earth's, but are much denser on the gas giant—so thick that no spacecraft has been able to measure exactly what lies beneath.