Faculty and students at RIT are conducting research in several areas of human computer interaction, including accessibility and inclusion, eye-tracking and visual perception, human-aware artificial ...
The field of Human-Computer Interaction in virtual environments represents a dynamic interdisciplinary area where advances in computer science, psychology and design converge to create immersive and ...
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A stapler that knows when you need it: Using AI to turn everyday objects into proactive assistants
A stapler slides across a desk to meet a waiting hand, or a knife edges out of the way just before someone leans against a countertop. It sounds like magic, but in Carnegie Mellon University's ...
ATLAS is well-represented at this year’s ACM Designing Interactive Systems (DIS) 2023 conference convening at Carnegie Mellon University in Pittsburgh from July 10-14, 2023. This year’s theme is ...
Researchers have performed a meta-synthesis to understand how we perceive and interact with the voice (and the body) of various machines. Their findings have generated insights into human preferences, ...
What is Human-Computer Interaction and User Experience? Whether we’re typing on a keyboard, swiping a smartphone, or asking a home speaker to play a favorite dance mix, we interact with computers and ...
Elena L. Glassman is an assistant professor of Computer Science. Her research centers on human-computer interaction. This interview has been edited for length and clarity. FM: You study human-computer ...
Researchers from the Human Computer Interaction Institute (HCII) and Robotics Institute (RI) at Carnegie Mellon University introduced a novel method for fabricating functional flat-to-shape objects ...
This week on the GeekWire Podcast, we explore the frontier of crowd-augmented cognition, the concept of humans working together with the help of technology, including new ways that artificial ...
Human-Computer Interaction (HCI) is a multidisciplinary field that explores the design, evaluation and implementation of interactive computing systems for human use. Traditionally rooted in the ...
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